.. |
scripting
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Upgrade to SpiderMonkey 1.8.5 (fixes #734)
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2011-07-16 23:24:14 +00:00 |
tests
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Detect and fix printf signedness errors. Fixes #1086, #1087.
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2012-01-01 16:43:10 +00:00 |
BoundingBoxAligned.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
BoundingBoxAligned.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
BoundingBoxOriented.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
BoundingBoxOriented.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Brush.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Brush.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Fixed.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Fixed.h
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Fix bug in incremental LOS computation
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2011-10-28 13:15:33 +00:00 |
FixedVector2D.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
FixedVector3D.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
MathUtil.h
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
Matrix3D.cpp
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
Matrix3D.h
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Added prop point axes markers to Atlas' Actor Viewer panel
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2011-12-10 05:11:25 +00:00 |
MD5.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
MD5.h
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Force some byte-order functions to be inline.
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2010-05-25 18:47:11 +00:00 |
Noise.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
Noise.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
NUSpline.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
NUSpline.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Plane.cpp
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Inline common vector/matrix operations, for performance.
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2010-09-24 16:54:20 +00:00 |
Plane.h
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
Quaternion.cpp
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Inline common vector/matrix operations, for performance.
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2010-09-24 16:54:20 +00:00 |
Quaternion.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
Random.h
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Fix build with old GCC
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2011-08-04 21:36:57 +00:00 |
Sqrt.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Sqrt.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Vector2D.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
Vector3D.cpp
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Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
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2011-03-04 20:02:05 +00:00 |
Vector3D.h
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Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
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2011-03-04 20:02:05 +00:00 |
Vector4D.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |