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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface
2006-04-19 05:30:02 +00:00
..
Handlers # Include headers for compilation without PCH 2006-04-19 05:30:02 +00:00
Brushes.cpp # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
Brushes.h # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
CommandProc.cpp # Include headers for compilation without PCH 2006-04-19 05:30:02 +00:00
CommandProc.h # Include headers for compilation without PCH 2006-04-19 05:30:02 +00:00
DeltaArray.h Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
GameLoop.cpp # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
GameLoop.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
InputProcessor.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
InputProcessor.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
MessagePasser.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
MessagePasserImpl.cpp Atlas: Use sem_msgwait_np 2005-11-04 00:02:43 +00:00
MessagePasserImpl.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
Messages.h Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour. 2006-01-29 23:38:19 +00:00
MessagesSetup.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
Misc.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00