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forked from 0ad/0ad
0ad/source/tools
Matei c8dc599ab8 Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map

This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
..
ape Restructuring 2004-12-05 17:59:29 +00:00
archbuilder Updated archive builder a little bit more 2005-03-17 19:17:41 +00:00
atlas Fixed colour calculation. Stopped displaying .svn directories. 2005-04-29 21:19:47 +00:00
autobuild Minor auto-builder fix 2005-01-10 22:21:56 +00:00
entgraph Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
fontbuilder Various ancient changes that were never committed (since they don't quite work yet) 2004-11-23 18:19:27 +00:00
i18n Uninteresting things that I've had hanging around for a while. 2005-04-28 20:50:19 +00:00
pmdexp Negligibly improved PMDExp's chances of compiling 2005-03-09 18:13:35 +00:00
rmgen Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type 2005-05-12 21:17:32 +00:00
sced Updated binaries, and ScEd. 2005-04-13 05:08:45 +00:00
textureconv Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases. 2005-05-12 03:55:39 +00:00