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forked from 0ad/0ad
0ad/source/graphics/Texture.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

48 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
//-----------------------------------------------------------
// Name: Texture.h
// Description: Basic texture class
//
//-----------------------------------------------------------
#ifndef INCLUDED_TEXTURE
#define INCLUDED_TEXTURE
#include "lib/res/handle.h"
#include "ps/CStr.h"
class CTexture
{
public:
CTexture() : m_Handle(0) {}
CTexture(const char* name) : m_Name(name), m_Handle(0) {}
void SetName(const char* name) { m_Name=name; }
const char* GetName() const { return (const char*) m_Name; }
Handle GetHandle() const { return m_Handle; }
void SetHandle(Handle handle) { m_Handle=handle; }
private:
CStr m_Name;
Handle m_Handle;
};
#endif