39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "scripting/ScriptingHost.h"
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#ifndef INCLUDED_JSI_IGUIOBJECT
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#define INCLUDED_JSI_IGUIOBJECT
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namespace JSI_IGUIObject
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{
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extern JSClass JSI_class;
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extern JSPropertySpec JSI_props[];
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extern JSFunctionSpec JSI_methods[];
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JSBool addProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
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JSBool delProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
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JSBool getProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
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JSBool setProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
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JSBool construct(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
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JSBool getByName(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
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JSBool toString(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
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void init();
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}
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#endif
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