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0ad/source/ps/Singleton.h
janwas 2ebc9e2cb6 Initial revision
This was SVN commit r5.
2003-09-21 21:24:53 +00:00

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//////////////////////////////////////////////////////////////////////////////
// AUTHOR: Michael Reiland
// FILENAME: Singleton.h
// PURPOSE: Provides a base template class for Singletons
//
// USEAGE: class myClass : Singleton<myClass>{};
//
// INFO: This implementation was copied from:
//
// Enginuity, Part II
// Memory Management, Error Logging, and Utility Classes;
// or, How To Forget To Explode Your Underwear
// by Richard "superpig" Fine
//
// hosted at Gamedev.net at
// http://gamedev.net/reference/articles/article1954.asp
//
// MODIFIED: 07.09.2003 mreiland
#ifndef _TEMPLATE_SINGLETON
#define _TEMPLATE_SINGLETON
#include <assert.h>
template<typename T>
class Singleton
{
static T* ms_singleton;
public:
Singleton()
{
assert( !ms_singleton );
//use a cunning trick to get the singleton pointing to the start of
//the whole, rather than the start of the Singleton part of the object
int offset = (int)(T*)1 - (int)(Singleton<T>*)(T*)1;
ms_singleton = (T*)((int)this + offset);
}
~Singleton()
{
assert( ms_singleton );
ms_singleton=0;
}
static T& GetSingleton()
{
assert( ms_singleton );
return *ms_singleton;
}
static T* GetSingletonPtr()
{
assert( ms_singleton );
return ms_singleton;
}
};
template <typename T>
T* Singleton<T>::ms_singleton = 0;
#endif