1
0
forked from 0ad/0ad
0ad/source/ps/GameSetup
janwas cd2f3948dd changed sys_cursor interface to load directly from file; can add createFromMemory version later if ever needed.
cursor: reflects the above; much simplified now.

ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.

renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)

GameSetup.cpp: add tex quality mechanism

This was SVN commit r2803.
2005-09-29 05:00:20 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00
Config.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
GameSetup.cpp changed sys_cursor interface to load directly from file; can add createFromMemory version later if ever needed. 2005-09-29 05:00:20 +00:00
GameSetup.h Atlas: Simple undo system 2005-08-20 15:44:50 +00:00