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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-06-05 20:38:01 +00:00
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art (minor) fix an animation event value 2011-06-05 20:03:44 +00:00
audio This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Fixes square maps to behave like circular maps and fit within the circle. Fixes #822 2011-05-27 03:04:59 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Pureon's map, with my edits. Now turning it back over to him for his own edits. 2011-06-04 04:19:36 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Playtesting a water map, I came to the conclusion that ships took way too long to build. 2011-06-05 20:38:01 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00