1
0
forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI/ScenarioEditor
Ykkrosh f45c44ca09 Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
2006-03-21 20:55:45 +00:00
..
Sections Atlas: Allow placement of actors. 2005-12-22 04:20:16 +00:00
Tools Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
ScenarioEditor.cpp Atlas: Allow placement of actors. 2005-12-22 04:20:16 +00:00
ScenarioEditor.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
SectionLayout.cpp Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming. 2005-12-02 07:37:57 +00:00
SectionLayout.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00