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forked from 0ad/0ad
0ad/binaries/data/mods/official
Wijitmaker d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
..
art Committed some updates for: 2005-01-16 06:01:51 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Committed some updates for: 2005-01-16 06:01:51 +00:00
fonts Itsy bitsy Editor adjustments. 2004-12-28 12:55:49 +00:00
gui Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :) 2005-01-15 22:49:34 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00