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0
forked from 0ad/0ad
0ad/source/soundmanager/data/SoundData.cpp
historic_bruno 89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00

139 lines
2.6 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "SoundData.h"
#if CONFIG2_AUDIO
#include "OggData.h"
#include <iostream>
DataMap* CSoundData::sSoundData = NULL;
CSoundData::CSoundData()
{
InitProperties();
}
CSoundData::~CSoundData()
{
if (m_ALBuffer != 0)
alDeleteBuffers(1, &m_ALBuffer);
}
void CSoundData::InitProperties()
{
m_ALBuffer = 0;
m_RetentionCount = 0;
}
void CSoundData::ReleaseSoundData(CSoundData* theData)
{
DataMap::iterator itemFind;
if (theData->DecrementCount())
{
if ((itemFind = CSoundData::sSoundData->find(theData->GetFileName())) != sSoundData->end())
{
CSoundData* dier = itemFind->second;
CSoundData::sSoundData->erase(itemFind);
delete dier;
}
}
}
CSoundData* CSoundData::SoundDataFromFile(const VfsPath& itemPath)
{
if (CSoundData::sSoundData == NULL)
CSoundData::sSoundData = new DataMap;
Path fExt = itemPath.Extension();
DataMap::iterator itemFind;
CSoundData* answer = NULL;
if ((itemFind = CSoundData::sSoundData->find(itemPath.string())) != sSoundData->end())
{
answer = itemFind->second;
}
else
{
if (fExt == ".ogg")
answer = SoundDataFromOgg(itemPath);
if (answer && answer->IsOneShot())
(*CSoundData::sSoundData)[itemPath.string()] = answer;
}
return answer;
}
bool CSoundData::IsOneShot()
{
return true;
}
CSoundData* CSoundData::SoundDataFromOgg(const VfsPath& itemPath)
{
CSoundData* answer = NULL;
COggData* oggAnswer = new COggData();
if (oggAnswer->InitOggFile(itemPath))
answer = oggAnswer;
return answer;
}
ALsizei CSoundData::GetBufferCount()
{
return 1;
}
CStrW CSoundData::GetFileName()
{
return m_FileName;
}
CSoundData* CSoundData::IncrementCount()
{
m_RetentionCount++;
return this;
}
bool CSoundData::DecrementCount()
{
m_RetentionCount--;
return (m_RetentionCount <= 0);
}
ALuint CSoundData::GetBuffer()
{
return m_ALBuffer;
}
ALuint* CSoundData::GetBufferPtr()
{
return &m_ALBuffer;
}
#endif // CONFIG2_AUDIO