1
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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/model_lightp.vs
2011-03-18 16:55:51 +00:00

11 lines
262 B
GLSL

vec3 lighting(vec3 normal);
vec4 postouv1(vec4 pos);
void main()
{
gl_FrontColor = clamp(vec4(lighting(gl_Normal), 1.0) * gl_Color, 0.0, 1.0);
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = postouv1(gl_Vertex);
gl_Position = ftransform();
}