janwas
d64e2ed19f
add tex error codes move memcpy code to ia32 tex: simplify codec call with separate tex_codec_for* calls codecs: use error code instead of string; remove redundant params ia32: heavy WIP - testing memcpy implementations util: prepare for zero-copy improvement to screenshot code This was SVN commit r2695.
88 lines
2.7 KiB
C
Executable File
88 lines
2.7 KiB
C
Executable File
// OpenGL texturing
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//
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// Copyright (c) 2003 Jan Wassenberg
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// Contact info:
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// Jan.Wassenberg@stud.uni-karlsruhe.de
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// http://www.stud.uni-karlsruhe.de/~urkt/
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#ifndef __TEX_H__
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#define __TEX_H__
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#include "../handle.h"
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enum TexFlags
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{
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TEX_DXT = 0x7, // mask; value = {1,3,5}
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TEX_ALPHA = 0x10,
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TEX_GREY = 0x20,
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TEX_BGR = 0x08,
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// orientation - never returned by ogl_tex_load, since it automatically
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// flips to match global orientation. these are passed to tex_write
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// to indicate the image orientation, or to tex_set_global_orientation.
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TEX_BOTTOM_UP = 0x40,
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TEX_TOP_DOWN = 0x80,
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TEX_ORIENTATION = TEX_BOTTOM_UP|TEX_TOP_DOWN, // mask
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// mipmaps - if this flag is set, the image contains data for all
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// mipmap levels down to 1x1, stored contiguously.
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TEX_MIPMAPS = 0x100
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};
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// minimize size - stored in ogl tex resource control block
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struct Tex
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{
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Handle hm; // H_Mem handle to loaded file
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size_t ofs; // offset to image data in file
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uint w : 16;
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uint h : 16;
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uint bpp : 16;
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// describes the image format; indicates deviations from the
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// plain image format (e.g. BGR layout, upside-down).
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//
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// we don't want to just load as-is and set flags, thereby dumping the
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// burden of conversion on apps. instead, we convert as much as is
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// convenient and necessary at load-time. however, we do not go
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// overboard and support all<->all conversions (too complex) or
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// encourage transforms at runtime.
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// in release builds, prefer formats optimized for their intended use
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// that don't require any preprocessing (minimize load time!)
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uint flags : 16;
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};
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extern int tex_load(const char* fn, Tex* t);
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extern int tex_free(Tex* t);
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extern u8* tex_get_data(const Tex* t);
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extern size_t tex_img_size(const Tex* t);
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extern size_t tex_hdr_size(const char* fn);
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extern int tex_transform(Tex* t, uint transforms);
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extern int tex_write(const char* fn, uint w, uint h, uint bpp, uint flags, void* img);
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// rationale: some libraries can flip images for free when loading, so set a
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// global orientation rather than only flipping at upload time.
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// param: either TEX_BOTTOM_UP or TEX_TOP_DOWN
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extern void tex_set_global_orientation(int orientation);
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#endif // __TEX_H__
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