..
scripting
# housekeeping
2006-07-26 13:10:13 +00:00
tests
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
Bound.cpp
# Fixed minor shadow bug
2006-08-25 12:52:26 +00:00
Bound.h
# Fixed minor shadow bug
2006-08-25 12:52:26 +00:00
Brush.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
Brush.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
MathUtil.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
Matrix3D.cpp
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
Matrix3D.h
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
Noise.cpp
Tried compiling with ICC9 on Linux, which raised various issues:
2006-12-16 01:01:15 +00:00
Noise.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
NUSpline.cpp
#Cinematic editor
2006-08-22 02:24:44 +00:00
NUSpline.h
#Cinematic editor
2006-08-22 02:24:44 +00:00
Plane.cpp
# Fixes to the line segment frustum test.
2006-08-25 19:31:01 +00:00
Plane.h
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
Quaternion.cpp
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
Quaternion.h
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
Vector2D.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
Vector3D.cpp
Added Perlin noise class, which will be useful for water.
2006-05-17 03:53:54 +00:00
Vector3D.h
Added Perlin noise class, which will be useful for water.
2006-05-17 03:53:54 +00:00
Vector4D.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00