janwas
494d27bdd4
dyn_array supports "wrapping" other types of memory (stopgap measure) texture codecs now load via DynArray (intermediate step to all mem stuff going through res/mem.cpp) simplified tex codecs by doing as many checks as possible in tex_load_mem ("template method"-esque) This was SVN commit r2690.
26 lines
596 B
C
26 lines
596 B
C
#include "lib/types.h"
|
|
|
|
struct DynArray
|
|
{
|
|
u8* base;
|
|
size_t max_size_pa; // reserved
|
|
size_t cur_size; // committed
|
|
size_t pos;
|
|
int prot; // applied to newly committed pages
|
|
};
|
|
|
|
|
|
extern int da_alloc(DynArray* da, size_t max_size);
|
|
|
|
extern int da_free(DynArray* da);
|
|
|
|
extern int da_set_size(DynArray* da, size_t new_size);
|
|
|
|
extern int da_set_prot(DynArray* da, int prot);
|
|
|
|
extern int da_wrap_fixed(DynArray* da, u8* p, size_t size);
|
|
|
|
extern int da_read(DynArray* da, void* data_dst, size_t size);
|
|
|
|
extern int da_append(DynArray* da, const void* data_src, size_t size);
|