wraitii
e0d98cd94d
The UnitManager already lists all units, so we do not need to go through
the visual actor of entities to update them. This is faster and
decouples simulation & graphics code slightly.
Further, the simulation does not need to know about texture changes (see
also
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components | ||
docs | ||
helpers | ||
scripting | ||
serialization | ||
system | ||
tests | ||
MessageTypes.h | ||
Simulation2.cpp | ||
Simulation2.h | ||
TypeList.h |