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forked from 0ad/0ad
0ad/source/ps/GameSetup/GameSetup.h
Ykkrosh d7996c104a CInput: swapped direction of mouse-wheel scrolling.
wsdl: initialise handles such that wsdl_shutdown doesn't try to close
them if they remain unchanged.
GameSetup: made work in Atlas.
Renderer: fixed progressive loading of water textures.

This was SVN commit r2941.
2005-10-14 21:59:08 +00:00

25 lines
673 B
C

//----------------------------------------------------------------------------
// GUI integration
//----------------------------------------------------------------------------
extern void GUI_Init();
extern void GUI_Shutdown();
extern void GUI_ShowMainMenu();
// display progress / description in loading screen
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
extern void Render();
extern void Shutdown();
// If setup_videmode is false, it is assumed that the video mode has already
// been set up and is ready for rendering.
extern void Init(int argc, char* argv[], bool setup_videomode, bool setup_gui);