Matei
1bedd9457a
- Added a "dropsite" aura to mills, farmsteads and civil centers, and modified the gathering code so you can only gather objects that have this aura on them from one of these buildings. You can also add a traits.supply.forageable tag to an entity to make it ignore the requirement for dropsites and gather it wherever it is. I did this for hunting, so you can hunt without being near a farmstead. This was SVN commit r3265.
22 lines
445 B
XML
22 lines
445 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_special"
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>
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<Traits>
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<Id>
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<Specific>Gymnasion</Specific>
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<Civ>Hellenes</Civ>
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<History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>
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</Id>
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</Traits>
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<Actor>structures/hellenes/special_gym.xml</Actor>
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</Entity> |