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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui
WhiteTreePaladin db8dda7bda Used Hele portrait sheet for units that begin with "camp"
Made button layout ever so slightly more efficient
Fixed some more Hellene animation speeds

This was SVN commit r7713.
2010-07-07 13:28:37 +00:00
..
common Remove unneeded genericity 2010-07-07 10:47:20 +00:00
gamesetup Report errors when hosting/joining fails 2010-07-06 20:51:45 +00:00
loading # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
msgbox # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
pregame # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
session_new Used Hele portrait sheet for units that begin with "camp" 2010-07-07 13:28:37 +00:00
session_new_old Clone the current session GUI files 2010-06-26 17:11:04 +00:00
text Change GUI text file encoding to utf-8, change line endings to native 2009-07-16 15:49:59 +00:00
gui.dtd # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_atlas.xml # Fix startup warning in scenario editor 2010-04-17 11:29:34 +00:00
page_gamesetup_mp.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_gamesetup.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_loading.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_msgbox.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_pregame.xml # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
page_session_new.xml Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00