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forked from 0ad/0ad
0ad/source/gui/CRadioButton.cpp
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

53 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CCheckBox
*/
#include "precompiled.h"
#include "GUI.h"
#include "CRadioButton.h"
void CRadioButton::HandleMessage(const SGUIMessage &Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
{
for (vector_pObjects::iterator it = GetParent()->ChildrenItBegin(); it != GetParent()->ChildrenItEnd(); ++it)
{
// Notice, if you use other objects within the parent object that has got
// the setting "checked", it too will change. Hence NO OTHER OBJECTS THAN
// RADIO BUTTONS SHOULD BE WITHIN IT!
GUI<bool>::SetSetting((*it), "checked", false);
}
GUI<bool>::SetSetting(this, "checked", true);
break;
}
default:
break;
}
}