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temple dde855f7d5 Use correct distance for determining nearest dropsite
Use the distance to the nearest point on the dropsite's obstruction
rather than the center of the dropsite.

Differential Revision: https://code.wildfiregames.com/D1160
Reviewed by: wraitii
Comments by: bb, elexis
Fixes: #4592

This was SVN commit r20950.
2018-01-21 21:21:21 +00:00
binaries Use correct distance for determining nearest dropsite 2018-01-21 21:21:21 +00:00
build Build with the "read-only relocation" hardening linker flag 2018-01-17 18:01:58 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Update OSX libraries to the most recently released versions. 2017-06-30 00:33:11 +00:00
source Use correct distance for determining nearest dropsite 2018-01-21 21:21:21 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Add text linting to Arcanist. 2017-05-01 14:26:50 +00:00
.coafile Linting with Coala. 2017-10-28 15:30:37 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Alpha 12 version of Premake 5, including prebuilt binary for Windows. 2017-10-28 16:10:49 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors