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forked from 0ad/0ad
0ad/binaries/data/mods/official
Wijitmaker e0a6c50ce1 fixed a wrong shield
This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
..
art fixed a wrong shield 2007-01-13 06:55:36 +00:00
audio added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths 2007-01-07 07:04:26 +00:00
entities Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :) 2007-01-06 21:52:50 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
gui Added a hotkey to toggle rendering of territory outlines. (Currently "T"). 2006-12-05 02:08:52 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps #Committed rough draft of a map for cinematic testing. 2007-01-09 17:38:23 +00:00
scripts Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once. 2007-01-12 16:18:20 +00:00
shaders - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees. 2006-10-17 22:34:11 +00:00
technologies Renamed ore to metal in techs. 2006-10-26 22:00:03 +00:00
temp This was SVN commit r4414. 2006-09-28 00:46:37 +00:00