.. |
scripting
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
tests
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Put the CMapGeneratorWorker completely inside the task
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2023-11-19 19:19:32 +00:00 |
Camera.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
Camera.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
CameraController.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
CameraController.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Canvas2D.cpp
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Removes scissor backend setup from GUI.
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2023-08-15 17:29:45 +00:00 |
Canvas2D.h
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Removes scissor backend setup from GUI.
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2023-08-15 17:29:45 +00:00 |
CinemaManager.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
CinemaManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ColladaManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ColladaManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Color.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Color.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Decal.cpp
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Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
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2023-09-21 19:00:28 +00:00 |
Decal.h
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Replaces virtual by override for CModelAbstract and derived classes.
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2023-09-23 19:53:52 +00:00 |
Entity.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Font.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Font.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
FontManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
FontManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
FontMetrics.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
FontMetrics.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
GameView.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
GameView.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
HeightMipmap.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
HeightMipmap.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
HFTracer.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
HFTracer.h
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
ICameraController.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ICameraController.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
LightEnv.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
LightEnv.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
LOSTexture.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
LOSTexture.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MapGenerator.cpp
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Put the CMapGeneratorWorker completely inside the task
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2023-11-19 19:19:32 +00:00 |
MapGenerator.h
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Put the CMapGeneratorWorker completely inside the task
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2023-11-19 19:19:32 +00:00 |
MapIO.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MapIO.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MapReader.cpp
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Put the CMapGeneratorWorker completely inside the task
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2023-11-19 19:19:32 +00:00 |
MapReader.h
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Put the CMapGeneratorWorker completely inside the task
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2023-11-19 19:19:32 +00:00 |
MapWriter.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MapWriter.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Material.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Material.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MaterialManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MaterialManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MeshManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MeshManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MiniMapTexture.cpp
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
MiniMapTexture.h
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Return CTerrain and CUnitManager references from CWorld instead of pointers
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2023-09-26 20:10:40 +00:00 |
MiniPatch.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
MiniPatch.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Model.cpp
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Moves model flags to ModelAbstract.
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2023-10-09 18:37:56 +00:00 |
Model.h
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Moves model flags to ModelAbstract.
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2023-10-09 18:37:56 +00:00 |
ModelAbstract.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ModelAbstract.h
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Moves model flags to ModelAbstract.
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2023-10-09 18:37:56 +00:00 |
ModelDef.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ModelDef.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ModelDummy.h
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Replaces virtual by override for CModelAbstract and derived classes.
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2023-09-23 19:53:52 +00:00 |
ObjectBase.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ObjectBase.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ObjectEntry.cpp
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Moves model flags to ModelAbstract.
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2023-10-09 18:37:56 +00:00 |
ObjectEntry.h
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Refactors models and materials, part 1, reduces amount of mutable properties.
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2023-09-14 08:37:06 +00:00 |
ObjectManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ObjectManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Overlay.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Overlay.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ParticleEmitter.cpp
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Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
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2023-09-21 19:00:28 +00:00 |
ParticleEmitter.h
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Replaces virtual by override for CModelAbstract and derived classes.
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2023-09-23 19:53:52 +00:00 |
ParticleEmitterType.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ParticleEmitterType.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ParticleManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ParticleManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Patch.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Patch.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
PreprocessorWrapper.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
PreprocessorWrapper.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
RenderableObject.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SColor.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderDefines.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderDefines.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderProgram.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderProgram.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderProgramPtr.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderTechnique.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderTechnique.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
ShaderTechniquePtr.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SkeletonAnim.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SkeletonAnimDef.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SkeletonAnimDef.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SkeletonAnimManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SkeletonAnimManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SmoothedValue.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
SmoothedValue.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Terrain.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Terrain.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainProperties.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainProperties.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainTextureEntry.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainTextureEntry.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainTextureManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerrainTextureManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerritoryBoundary.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerritoryBoundary.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerritoryTexture.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TerritoryTexture.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TextRenderer.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TextRenderer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Texture.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TextureConverter.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TextureConverter.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TextureManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
TextureManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
Unit.cpp
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Use std::unique_ptr in CUnitManager and remove unused member functions.
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2023-10-28 12:57:01 +00:00 |
Unit.h
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Use std::unique_ptr in CUnitManager and remove unused member functions.
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2023-10-28 12:57:01 +00:00 |
UnitAnimation.cpp
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Provides entity ID for unit in its constructor.
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2023-08-28 18:01:44 +00:00 |
UnitAnimation.h
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Provides entity ID for unit in its constructor.
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2023-08-28 18:01:44 +00:00 |
UnitManager.cpp
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Use std::unique_ptr in CUnitManager and remove unused member functions.
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2023-10-28 12:57:01 +00:00 |
UnitManager.h
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Use std::unique_ptr in CUnitManager and remove unused member functions.
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2023-10-28 12:57:01 +00:00 |