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forked from 0ad/0ad
0ad/source/lib/sysdep
prefect de493d92dd Reset point width and line width in various places around the game code.
Linux build: Add a const void* hash function.

This was SVN commit r3500.
2006-02-13 00:59:59 +00:00
..
unix Don't hack around low RAND_MAX values when RAND_MAX is high. 2006-02-04 19:12:09 +00:00
win adts: add LL_OPT_* defines that enable optimizations (some only make sense if there are tons of files, and need to be able to disable them for thesis). realized this would be perfect application of policy template classes, which will replace this. 2006-02-11 22:49:09 +00:00
cpu.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
dir_watch.h - massive overhaul of lib error code returning. int -> LibError everywhere. 2005-12-11 22:23:55 +00:00
gfx.h - massive overhaul of lib error code returning. int -> LibError everywhere. 2005-12-11 22:23:55 +00:00
ia32.asm slight tweak to asm code - improve alignment and remove temp R..R/W..W memcpy interleaving 2005-12-08 17:26:08 +00:00
ia32.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
ia32.h - massive overhaul of lib error code returning. int -> LibError everywhere. 2005-12-11 22:23:55 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp - self test: rename stuff to SELF_TEST*; add provision for delayed all-at-once self tests (allows for init before the test and makes measuring elapsed time easier) 2005-12-07 03:38:39 +00:00
sysdep.h Reset point width and line width in various places around the game code. 2006-02-13 00:59:59 +00:00