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forked from 0ad/0ad
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pyrolink e4c40841b2 #Configurable game speed, techs, elevation attack bonus
-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes

This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
..
graphics #Configurable game speed, techs, elevation attack bonus 2006-06-06 06:31:17 +00:00
gui # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
i18n Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
lib # housekeeping 2006-06-04 22:27:40 +00:00
maths # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
pch Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ps #Configurable game speed, techs, elevation attack bonus 2006-06-06 06:31:17 +00:00
renderer Updated water parameters for Jason's new water textures. 2006-06-05 21:02:29 +00:00
scripting #Configurable game speed, techs, elevation attack bonus 2006-06-06 06:31:17 +00:00
simulation #Configurable game speed, techs, elevation attack bonus 2006-06-06 06:31:17 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout. 2006-06-03 05:08:32 +00:00
main.cpp # housekeeping 2006-06-04 22:27:40 +00:00