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AStarEngine.cpp
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
AStarEngine.h
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
Aura.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
Aura.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
BoundingObjects.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
BoundingObjects.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Collision.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Collision.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Entity.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Entity.h
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityFormation.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntityFormation.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EntityHandles.cpp
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Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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2007-05-16 06:58:49 +00:00 |
EntityHandles.h
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Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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2007-05-16 06:58:49 +00:00 |
EntityManager.cpp
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. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
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2007-05-09 21:01:11 +00:00 |
EntityManager.h
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Fixed non-PCH compiles.
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2007-09-02 23:38:58 +00:00 |
EntityOrders.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
EntityRendering.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntityScriptInterface.cpp
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityStateProcessing.cpp
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
EntitySupport.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntitySupport.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EntityTemplate.cpp
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityTemplate.h
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityTemplateCollection.cpp
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cleanup:
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2007-09-25 09:39:20 +00:00 |
EntityTemplateCollection.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EventHandlers.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
EventHandlers.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Formation.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Formation.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
FormationCollection.cpp
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cleanup:
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2007-09-25 09:39:20 +00:00 |
FormationCollection.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
FormationManager.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
FormationManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
LOSManager.cpp
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. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
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2007-05-09 21:01:11 +00:00 |
LOSManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
PathfindEngine.cpp
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
PathfindEngine.h
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
PathfindSparse.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
PathfindSparse.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
ProductionQueue.cpp
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
ProductionQueue.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
Projectile.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Projectile.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Scheduler.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Scheduler.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Simulation.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Simulation.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Stance.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Stance.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Technology.cpp
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
Technology.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TechnologyCollection.cpp
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cleanup:
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2007-09-25 09:39:20 +00:00 |
TechnologyCollection.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
TerritoryManager.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
TerritoryManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
TRAStarEngine.cpp
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
TRAStarEngine.h
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
TriggerManager.cpp
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TriggerManager.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TurnManager.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
TurnManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |