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wraitii e6adfd01bf Deactivate RTTI (except in AtlasUI) on all platforms.
D2768 inherits from a Spidermonkey class, and SM is built without rtti.
This won't compile unless we also compile without RTTI, and that diff is
required for SM60.
Further, windows was already compiling without RTTI and our coding
conventions say to not use it, so this is more of a regularization.

AtlasUI is left unaffected as WXWidgets uses it (and it's a dynamic
library so separate enough to do that).

Differential Revision: https://code.wildfiregames.com/D3104
This was SVN commit r24214.
2020-11-19 08:36:25 +00:00
binaries Missed a rebase when committing 0cdd69e8e5. 2020-11-19 07:05:57 +00:00
build Deactivate RTTI (except in AtlasUI) on all platforms. 2020-11-19 08:36:25 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries [SM52 1/2] Upgrade Spidermonkey build system and binaries to 52.9.1 2020-11-18 14:34:17 +00:00
source [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Upgrade premake5 from alpha12 to alpha13, refs #3729. 2019-01-04 21:20:45 +00:00
.coafile Fixes and improvements to the CI pipelines. 2020-08-18 12:47:09 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Adds contrast-adaptiv-sharpening filter, also helps to partly remove FXAA texture blurring. 2020-08-07 22:16:55 +00:00
README.txt Add where and how to contribute to README.txt 2020-07-17 09:11:38 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization