Ykkrosh
f39f279132
Handle AIProxy entirely through scripts. Support structured clones of script values. Improve performance. Support multiple script contexts sharing a runtime. Use a separate context per AI player. This was SVN commit r8866.
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptVal.h"
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#include "js/jsapi.h"
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class TestScriptVal : public CxxTest::TestSuite
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{
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public:
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void test_rooting()
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{
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ScriptInterface script("Test", "Test", ScriptInterface::CreateRuntime());
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JSContext* cx = script.GetContext();
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JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
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TS_ASSERT(obj);
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CScriptValRooted root(cx, OBJECT_TO_JSVAL(obj));
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JS_GC(cx);
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jsval val = INT_TO_JSVAL(123);
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TS_ASSERT(JS_SetProperty(cx, obj, "test", &val));
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JS_GC(cx);
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jsval rval;
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TS_ASSERT(JS_GetProperty(cx, obj, "test", &rval));
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TS_ASSERT(JSVAL_IS_INT(rval));
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TS_ASSERT(JSVAL_TO_INT(rval) == 123);
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}
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};
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