Ykkrosh
2b57f4f998
Support asynchronous path queries. Allow escaping when stuck in impassable terrain tiles. Split Update message in multiple phases, to cope with ordering requirements. Support automatic walk/run animation switching. This was SVN commit r8058. |
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Geometry.cpp | ||
Geometry.h | ||
Grid.h | ||
Position.h | ||
PriorityQueue.h | ||
Render.cpp | ||
Render.h | ||
Selection.cpp | ||
Selection.h | ||
SimulationCommand.h |