wraitii
e94faf7827
XMPP JID has a concept of 'resources', which can be used to differentiate multiple clients of the same account. We currently hardcode this 'resource' to '0ad' in two places: - The 0 A.D. client always uses '0ad' - The network code expects a host resource to be '0ad' when connecting. As noted in 0fd8aa2a77#31215, it is less effort to store the JI D directly. This patch does that. It also makes 0 A.D. use a different resource each time. Note that resources ought not contain particular information, as the XMPP server is free to clobber it. I keep '0ad-' here for debug purposes. This allows: - multiple 0 A.D. instances to log on the lobby at the same time (not massively useful, but good for debugging sometimes) - hosting a game with a custom resource, which will potentially make it easier to have dedi cated servers on one account. Note that hosting multiple games on one account is currently not supported and will have weird behaviour on the lobbybots side. They should be upgraded independently of this. Refs #3556 Differential Revision: https://code.wildfiregames.com/D3500 This was SVN commit r25407. |
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binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.arcconfig | ||
.arclint | ||
.gitattributes | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.txt |
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization