Ykkrosh
924d1219a7
Move Vision component to C++, for more efficient FoW processing. Disable FoW on demo maps. This was SVN commit r8160.
95 lines
2.2 KiB (Stored with Git LFS)
XML
95 lines
2.2 KiB (Stored with Git LFS)
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Scenario version="5">
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<Terrain patches="9" texture="blackness" priority="0" height="16384"/>
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<Script><![CDATA[//
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var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var entityTemplates = cmpTemplateManager.FindAllTemplates();
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var patches = 9;
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var x0 = 20, z0 = 20, x1 = patches*16*4-20;
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var x = x0, z = z0;
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var maxh = 0;
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var gap = 14;
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for each (var template in entityTemplates) {
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if (template.match(/^(special\/|actor\|)/)) continue;
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print(template+"...\n");
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var ent = Engine.AddEntity(template);
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if (!ent) {
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print("Failed to load "+template+"\n");
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continue;
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}
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var cmpFootprint = Engine.QueryInterface(ent, IID_Footprint);
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var shape = cmpFootprint.GetShape();
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var w, h;
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if (shape.type == 'circle') {
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w = h = shape.radius*2;
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} else {
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w = shape.width;
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h = shape.depth;
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}
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if (x + w >= x1) {
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// Start a new row
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x = x0;
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z += maxh + gap;
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maxh = 0;
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}
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var cmpPosition = Engine.QueryInterface(ent, IID_Position);
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cmpPosition.MoveTo(x + w/2, z);
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cmpPosition.SetYRotation(Math.PI*3/4);
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var cmpOwnership = Engine.QueryInterface(ent, IID_Ownership);
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if (cmpOwnership)
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cmpOwnership.SetOwner(1);
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x += w + gap;
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maxh = Math.max(maxh, h);
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}
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//]]></Script>
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<Environment>
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<SkySet>default</SkySet>
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<SunColour r="1.5" g="1.5" b="1.5"/>
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<SunElevation angle="0.785398"/>
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<SunRotation angle="5.49779"/>
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<TerrainAmbientColour r="0.313726" g="0.376471" b="0.521569"/>
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<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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<Water>
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<WaterBody>
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<Type>default</Type>
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<Colour r="0.3" g="0.35" b="0.7"/>
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<Height>5</Height>
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<Shininess>150</Shininess>
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<Waviness>8</Waviness>
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<Murkiness>0.45</Murkiness>
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<Tint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTintStrength>0</ReflectionTintStrength>
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</WaterBody>
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</Water>
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</Environment>
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<Camera>
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<Position x="141.287" y="78.0967" z="32.4902"/>
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<Rotation angle="0"/>
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<Declination angle="0.523599"/>
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</Camera>
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<ScriptSettings><![CDATA[
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{
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"RevealMap":true,
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"NumPlayers":1,
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"Description":"Every unit in the game."
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}
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]]></ScriptSettings>
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<Entities/>
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<Paths/>
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<Triggers/>
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</Scenario>
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