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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml
Mythos_Ruler 2a9cbe9a19 1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
2010-10-17 20:05:04 +00:00

27 lines
1.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Identity>
<Civ>celt</Civ>
<SpecificName>Crannog</SpecificName>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity>
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<VisualActor>
<Actor>structures/celts/dock_new.xml</Actor>
</VisualActor>
<Footprint>
<Square width="12.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="10.0" depth="22.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_ship_trireme
</Entities>
</TrainingQueue>
</Entity>