75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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GUI Object - Progress bar
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--Overview--
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GUI Object to show progress or a value visually.
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--More info--
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Check GUI.h
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*/
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#ifndef INCLUDED_CPROGRESSBAR
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#define INCLUDED_CPROGRESSBAR
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "GUI.h"
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//--------------------------------------------------------
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// Macros
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Types
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Declarations
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//--------------------------------------------------------
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/**
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* Object used to draw a value from 0 to 100 visually.
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*
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* @see IGUIObject
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*/
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class CProgressBar : public IGUIObject
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{
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GUI_OBJECT(CProgressBar)
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public:
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CProgressBar();
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virtual ~CProgressBar();
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protected:
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/**
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* Draws the progress bar
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*/
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virtual void Draw();
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// If caption is set, make sure it's within the interval 0-100
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void HandleMessage(const SGUIMessage &Message);
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};
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#endif
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