1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/units/celts
Mythos_Ruler f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
..
boudicca_chariot_h1.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
boudicca_chariot_h2.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
boudicca_chariot.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
boudicca_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
boudicca_r2.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
boudicca_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
boudicca.xml #Celt Hero balancing. 2008-11-23 07:55:32 +00:00
brennus.xml This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
britomartus.xml This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
caradoc.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_a_r.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
cavalry_javelinist_a.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_b_r.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
cavalry_javelinist_b.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_e_r.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
cavalry_javelinist_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_spearman_a.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_spearman_b.xml This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
cavalry_spearman_e.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_swordsman_a_r.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_a.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_b_r.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_b.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_e_r.xml This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
cavalry_swordsman_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cynvelin_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cynvelin_r.xml A bunch of new portraits. The hero portraits are just temp until they are painted. 2010-10-27 05:49:04 +00:00
cynvelin.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
fanatic.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
female_citizen.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
healer.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
infantry_javelinist_a.xml This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
infantry_javelinist_b.xml This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
infantry_javelinist_e.xml This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
infantry_spearman_a.xml This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
infantry_spearman_b.xml New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far. 2010-10-04 01:49:28 +00:00
infantry_spearman_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_1.xml Tweaked animation speeds for new Roman units. 2010-10-21 09:15:40 +00:00
super_unit_2_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_2.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_3.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
super_unit_4_d.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
super_unit_4_h2.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
super_unit_4_h.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
super_unit_4_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_4.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader_h.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
vercingetorix_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
vercingetorix_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
vercingetorix.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00