1
0
forked from 0ad/0ad
0ad/source/tools/atlas
Ykkrosh f45c44ca09 Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
2006-03-21 20:55:45 +00:00
..
AtlasFrontends Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
AtlasObject Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
AtlasUI Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
DatafileIO GameSetup: "-autostart=mapname" command-line parameter, for faster testing. 2005-10-30 21:30:52 +00:00
GameInterface Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00