1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/interfaces
Ykkrosh 4e5c5e2d8f # Rewrite unit AI code.
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.

This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
..
AnimalAI.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Attack.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Builder.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
DamageReceiver.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Foundation.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
GarrisonHolder.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Health.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Identity.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceDropsite.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceGatherer.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
ResourceSupply.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Timer.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
TrainingQueue.js # Support training units in buildings. 2010-04-19 19:47:23 +00:00
UnitAI.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Vision.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00