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AlphaMapCalculator.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
AlphaMapCalculator.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
BlendShapes.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
FixedFunctionModelRenderer.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
FixedFunctionModelRenderer.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
HWLightingModelRenderer.cpp
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Add gameView.culling and renderer.skipSubmit for debugging purposes.
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2006-09-23 16:04:54 +00:00 |
HWLightingModelRenderer.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
InstancingModelRenderer.cpp
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Add gameView.culling and renderer.skipSubmit for debugging purposes.
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2006-09-23 16:04:54 +00:00 |
InstancingModelRenderer.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
ModelRenderer.cpp
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
ModelRenderer.h
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
ModelVertexRenderer.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
PatchRData.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
PatchRData.h
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
PlayerRenderer.cpp
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close #103
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2006-09-14 19:15:32 +00:00 |
PlayerRenderer.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
Renderer.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
Renderer.h
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
RenderModifiers.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
RenderModifiers.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
RenderPathVertexShader.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
RenderPathVertexShader.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
Scene.cpp
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# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
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2006-09-24 11:25:11 +00:00 |
Scene.h
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# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
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2006-09-24 11:25:11 +00:00 |
ShadowMap.cpp
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Mac gcc complains about mixing size_t, uint etc..
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2006-09-01 06:59:29 +00:00 |
ShadowMap.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
SkyManager.cpp
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# SwEng (reduce full recompiles by splitting up master error header)
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2006-09-22 13:19:40 +00:00 |
SkyManager.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TerrainOverlay.cpp
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svn:ignore auto-generated test .cpp files.
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2006-07-12 14:49:10 +00:00 |
TerrainOverlay.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
TerrainRenderer.cpp
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Tweaked water movement speed.
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2006-09-28 23:27:55 +00:00 |
TerrainRenderer.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
TransparencyRenderer.cpp
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Add gameView.culling and renderer.skipSubmit for debugging purposes.
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2006-09-23 16:04:54 +00:00 |
TransparencyRenderer.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
VertexArray.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
VertexArray.h
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
VertexBuffer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
VertexBuffer.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
VertexBufferManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
VertexBufferManager.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
WaterManager.cpp
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# Updates to water rendering (more effects).
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2006-09-10 05:31:41 +00:00 |
WaterManager.h
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# Updates to water rendering (more effects).
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2006-09-10 05:31:41 +00:00 |