1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/units/celts
2010-10-13 21:27:55 +00:00
..
boudicca_chariot_h1.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
boudicca_chariot_h2.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
boudicca_chariot.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
boudicca_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
boudicca_r2.xml #Celt Hero balancing. 2008-11-23 07:55:32 +00:00
boudicca_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
boudicca.xml #Celt Hero balancing. 2008-11-23 07:55:32 +00:00
brennus.xml This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
britomartus.xml This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
caradoc.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_a_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cavalry_javelinist_a.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_b_r.xml Try to fix animation speeds for a couple of units 2010-06-06 20:49:41 +00:00
cavalry_javelinist_b.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_javelinist_e_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cavalry_javelinist_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_spearman_a.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_spearman_b.xml This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
cavalry_spearman_e.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_swordsman_a_r.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_a.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_b_r.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_b.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cavalry_swordsman_e_r.xml This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
cavalry_swordsman_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cynvelin_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
cynvelin_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cynvelin.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
female_citizen.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
healer.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
infantry_javelinist_a.xml This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
infantry_javelinist_b.xml This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
infantry_javelinist_e.xml This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
infantry_spearman_a.xml This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
infantry_spearman_b.xml New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far. 2010-10-04 01:49:28 +00:00
infantry_spearman_e.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_1.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_2_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_2.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
super_unit_3.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
super_unit_4_d.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_4_h2.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
super_unit_4_h.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
super_unit_4_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
super_unit_4.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader_h.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trader.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
vercingetorix_horse.xml Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out. 2010-09-25 00:49:28 +00:00
vercingetorix_r.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
vercingetorix.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00