101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
#include "precompiled.h"
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#include "ScriptingHost.h"
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#include "ScriptCustomTypes.h"
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// POINT2D
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JSClass Point2dClass =
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{
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"Point2d", 0,
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JS_PropertyStub, JS_PropertyStub,
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JS_PropertyStub, JS_PropertyStub,
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JS_EnumerateStub, JS_ResolveStub,
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JS_ConvertStub, JS_FinalizeStub
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};
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JSPropertySpec Point2dProperties[] =
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{
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{"x", 0, JSPROP_ENUMERATE},
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{"y", 1, JSPROP_ENUMERATE},
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{0}
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};
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JSBool Point2d_Constructor(JSContext* UNUSED(cx), JSObject* obj, uintN argc, jsval* argv, jsval* UNUSED(rval))
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{
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if (argc == 2)
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{
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g_ScriptingHost.SetObjectProperty(obj, "x", argv[0]);
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g_ScriptingHost.SetObjectProperty(obj, "y", argv[1]);
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}
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else
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{
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jsval zero = INT_TO_JSVAL(0);
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g_ScriptingHost.SetObjectProperty(obj, "x", zero);
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g_ScriptingHost.SetObjectProperty(obj, "y", zero);
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}
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return JS_TRUE;
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}
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// Colour
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void SColour::SColourInit( float _r, float _g, float _b, float _a )
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{
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r = _r; g = _g; b = _b; a = _a;
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}
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void SColour::ScriptingInit()
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{
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AddMethod<jsval, &SColour::ToString>( "toString", 0 );
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AddProperty<float>( L"r", (float IJSObject::*)&SColour::r );
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AddProperty<float>( L"g", (float IJSObject::*)&SColour::g );
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AddProperty<float>( L"b", (float IJSObject::*)&SColour::b );
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AddProperty<float>( L"a", (float IJSObject::*)&SColour::a );
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CJSObject<SColour>::ScriptingInit( "Colour", SColour::Construct, 3 );
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}
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jsval SColour::ToString( JSContext* cx, uintN UNUSED(argc), jsval* UNUSED(argv) )
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{
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wchar_t buffer[256];
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swprintf( buffer, 256, L"[object Colour: ( %f, %f, %f, %f )]", r, g, b, a );
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buffer[255] = 0;
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utf16string str16(buffer, buffer+wcslen(buffer));
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return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( cx, str16.c_str() ) ) );
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}
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JSBool SColour::Construct( JSContext* UNUSED(cx), JSObject* UNUSED(obj), uint argc, jsval* argv, jsval* rval )
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{
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debug_assert( argc >= 3 );
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float alpha = 1.0;
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if( argc >= 4 ) alpha = ToPrimitive<float>( argv[3] );
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SColour* col = new SColour( ToPrimitive<float>( argv[0] ),
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ToPrimitive<float>( argv[1] ),
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ToPrimitive<float>( argv[2] ),
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alpha );
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col->m_EngineOwned = false;
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*rval = OBJECT_TO_JSVAL( col->GetScript() );
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return( JS_TRUE );
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}
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// (Simon) Added this to prevent a deep copy, which evidently makes direct
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// copies of the heap allocated objects within CJSObject, which eventually
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// goes boom
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SColour &SColour::operator = (const SColour &o)
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{
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r=o.r;
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g=o.g;
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b=o.b;
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a=o.a;
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return *this;
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}
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