..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp
# Various changes to the text rendering system.
2010-05-30 13:42:56 +00:00
FixedFunctionModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp
# Various changes to the text rendering system.
2010-05-30 13:42:56 +00:00
HWLightingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp
# Various changes to the text rendering system.
2010-05-30 13:42:56 +00:00
InstancingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ModelRenderer.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
OverlayRenderer.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
PatchRData.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
PatchRData.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
PlayerRenderer.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
PlayerRenderer.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Renderer.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Renderer.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
RenderModifiers.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
RenderModifiers.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
RenderPathVertexShader.cpp
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
RenderPathVertexShader.h
Add GPL header
2009-04-18 17:00:33 +00:00
Scene.cpp
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
Scene.h
Avoid -Wnon-virtual-dtor warnings
2010-03-31 08:36:46 +00:00
ShadowMap.cpp
ICC build fixes
2010-01-01 15:33:07 +00:00
ShadowMap.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
SkyManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
SkyManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
TerrainOverlay.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainRenderer.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
TransparencyRenderer.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TransparencyRenderer.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
VertexArray.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
VertexArray.h
Add GPL header
2009-04-18 17:00:33 +00:00
VertexBuffer.cpp
# Various changes to the text rendering system.
2010-05-30 13:42:56 +00:00
VertexBuffer.h
# Various changes to the text rendering system.
2010-05-30 13:42:56 +00:00
VertexBufferManager.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
VertexBufferManager.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
WaterManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
WaterManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00