• Joined on 2024-08-19
Stan merged pull request 0ad/0ad#7064 2024-09-22 16:23:32 +02:00
Fix x86_64 cross-compilation on macOS
Stan deleted branch fix-cross-compile from Stan/0ad 2024-09-22 16:23:32 +02:00
Stan pushed to fix-cross-compile at Stan/0ad 2024-09-22 16:16:51 +02:00
9c72741e69 Fix x86_64 cross-compilation on macOS
660dd63792 Delete existing SPIR-V shaders before regeneration
Compare 2 commits »
Stan commented on pull request 0ad/0ad#7064 2024-09-22 16:16:25 +02:00
Fix x86_64 cross-compilation on macOS

Now let's rebase.

Stan pushed to fix-cross-compile at Stan/0ad 2024-09-22 16:09:04 +02:00
Stan commented on pull request 0ad/0ad#7064 2024-09-22 16:08:30 +02:00
Fix x86_64 cross-compilation on macOS

(I rebuilt Curl instead of Gnutls :P) Now it works.

Stan pushed to fix-cross-compile at Stan/0ad 2024-09-22 15:28:14 +02:00
2b39f6aa4d Dummy commit to force rebuild
Stan commented on pull request 0ad/0ad#7059 2024-09-22 13:06:12 +02:00
Adopt generator based interface by mapgen tests

Might be nice to run eslint locally to see if it yells.

Stan approved 0ad/0ad#7068 2024-09-22 13:01:24 +02:00
Make SPIR-V file names reproducible

General idea sounds sane. Might want to wait for the nightly removal of shaders to be committed though, so we don't bundle useless shaders?

Stan commented on pull request 0ad/0ad#7064 2024-09-22 12:58:10 +02:00
Fix x86_64 cross-compilation on macOS

About the errors, I would like #6996 to be only about fixing CI errors, so that I can make all checks required ASAP and approve your badges change. Feel free to create a backlog ticket about the…

Stan pushed to fix-cross-compile at Stan/0ad 2024-09-22 12:56:21 +02:00
e5c533626f Dummy commit to force rebuild
65ab2f7916 Fix x86_64 cross-compilation on macOS
57308bb847 Avoid unnecessary computations
c59030857d Rebuild SPIR-V shaders when compile script changes
8d70ced693 Add myself as code owner for ruff.toml
Compare 8 commits »
Stan commented on pull request 0ad/0ad#7065 2024-09-22 12:51:02 +02:00
Allow selecting a biome in Atlas

BTW missing copyright years updates

Stan commented on pull request 0ad/0ad#7065 2024-09-22 12:50:40 +02:00
Allow selecting a biome in Atlas

Shouldn't they be included in MapHandlers.h ?

Stan commented on pull request 0ad/0ad#7054 2024-09-22 11:23:12 +02:00
WIP: Improve linting of PO files

You only generated the templates without pulling the translations, so you are only seeing the warnings for our source strings. You're not seeing the issues in translations. (there are 64 of…

Stan commented on pull request 0ad/0ad#7068 2024-09-22 11:11:35 +02:00
Make SPIR-V file names reproducible

Does the game know how to find them?

Stan commented on pull request 0ad/0ad#7054 2024-09-22 11:09:10 +02:00
WIP: Improve linting of PO files

@Stan Are you running the script in the git repo? There are no translation files there...

Not being able to generate the templates is more strange, it works on the autobuilder.

Probably…

Stan commented on pull request 0ad/0ad#7062 2024-09-22 10:44:32 +02:00
WIP: Pick a TeamPlacement in Atlas

Sounds like something that might be a default in the function call. other patch probably.

Stan commented on pull request 0ad/0ad#7062 2024-09-22 10:44:32 +02:00
WIP: Pick a TeamPlacement in Atlas

Needs an include ?

Stan approved 0ad/0ad#7062 2024-09-22 10:44:32 +02:00
WIP: Pick a TeamPlacement in Atlas
Stan commented on pull request 0ad/0ad#7065 2024-09-22 10:42:07 +02:00
Allow selecting a biome in Atlas

Wonder if we could replace setSelectedBiome() by direct calls to setBiome(g_MapSettings.Biome); now that it's no longer a hack.