Those png warnings are explicitelt silenced by the game.
Are you interested in porting https://code.wildfiregames.com/D4737 as well ?
@Itms might also be because of the unit pushing code which make units overlap a lot. So much in fact you can make a 200 units blob look like there are only 10
You could also patch it like the other libs since it's vendored.
Do you have git-lfs installed? If you don't you need to install it and run some commands. See [wiki:GettingTheCode]([url](https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCo…
Oh sorry. What tool do you use to do git operations? If you use the command line you can do something like (Once)
git remote add upstream https://gitea.wildfiregames.com/0ad/0ad.git
…
I asked artsy people and they think you should raise the minimap box by 2px as well :)
Following this change, checkrefs.py will need to be updated to look for the tips :)
Is there an advantage of using click instead of argparse like the other scripts? Not sure why that sh script was deleted in the first place, but it's nice for it to be merged :)
Thanks indeed for the follow up. Unfortunately the friend I asked for the logo update hasn't delivered yet. I suppose the first version will use the logo you found.
You need to force push on the branch you used to make this PR.
Full build log on macos 14.6.1 & Clang 15.
cpu_AtomicAdd does not throw warnings there but only on x64 OSAtomicAdd64Barrier
etc are deprecated.
I think the Briton correctly or incorrectly represents the whole British Isles, just like the Gauls represent the many different Gaul factions. https://gitea.wildfiregames.com/0ad/0ad/wiki/Civ_Brit…
@Carltonus I don't think the generic name for Wonders should be anything else than wonder, else players will be confused.
Is it a suggestion for the generic name ? Or for a totally different building?