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0ad/libraries/build-source-libs.sh

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#!/bin/sh
die()
{
echo ERROR: "$*"
exit 1
}
if [ "$(uname -s)" = "Darwin" ]; then
die "This script should not be used on macOS: use build-macos-libs.sh instead."
fi
cd "$(dirname "$0")" || die
# Now in libraries/ (where we assume this script resides)
# Check for whitespace in absolute path; this will cause problems in the
# SpiderMonkey build and maybe elsewhere, so we just forbid it.
case "$(realpath .)" in
*[[:space:]]*)
die "Absolute path contains whitespace, which will break the build - move the game to a path without spaces"
;;
esac
without_nvtt=false
with_system_nvtt=false
with_system_mozjs=false
with_spirv_reflect=false
JOBS=${JOBS:="-j2"}
for i in "$@"; do
case $i in
--without-nvtt) without_nvtt=true ;;
--with-system-nvtt) with_system_nvtt=true ;;
--with-system-mozjs) with_system_mozjs=true ;;
--with-spirv-reflect) with_spirv_reflect=true ;;
-j*) JOBS=$i ;;
esac
done
# Some of our makefiles depend on GNU make, so we set some sane defaults if MAKE
# is not set.
case "$(uname -s)" in
"FreeBSD" | "OpenBSD")
MAKE=${MAKE:="gmake"}
;;
*)
MAKE=${MAKE:="make"}
;;
esac
export MAKE JOBS
# Build/update bundled external libraries
echo "Building third-party dependencies..."
echo
./source/cxxtest-4.4/build.sh || die "cxxtest build failed"
echo
./source/fcollada/build.sh || die "FCollada build failed"
echo
if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then
./source/nvtt/build.sh || die "NVTT build failed"
cp source/nvtt/bin/* ../binaries/system/
fi
echo
if [ "$with_system_mozjs" = "false" ]; then
./source/spidermonkey/build.sh || die "SpiderMonkey build failed"
cp source/spidermonkey/bin/* ../binaries/system/
fi
echo
if [ "$with_spirv_reflect" = "true" ]; then
./source/spirv-reflect/build.sh || die "spirv-reflect build failed"
fi
echo "Done."