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0ad/source/scriptinterface/ScriptRuntime.h

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/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTRUNTIME
#define INCLUDED_SCRIPTRUNTIME
#include <sstream>
#include "ScriptTypes.h"
#include "ScriptExtraHeaders.h"
#define STACK_CHUNK_SIZE 8192
/**
* Abstraction around a SpiderMonkey JSRuntime.
* Each ScriptRuntime can be used to initialize several ScriptInterface
* contexts which can then share data, but a single ScriptRuntime should
* only be used on a single thread.
*
* (One means to share data between threads and runtimes is to create
* a ScriptInterface::StructuredClone.)
*/
class ScriptRuntime
{
public:
ScriptRuntime(shared_ptr<ScriptRuntime> parentRuntime, int runtimeSize, int heapGrowthBytesGCTrigger);
~ScriptRuntime();
/**
* MaybeIncrementalRuntimeGC tries to determine whether a runtime-wide garbage collection would free up enough memory to
* be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because
* such functionality currently isn't available out of the box.
* It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done.
* This can and should be called quite regularly. The delay parameter allows you to specify a minimum time since the last GC
* in seconds (the delay should be a fraction of a second in most cases though).
* It will only start a new incremental GC or another GC slice if this time is exceeded. The user of this function is
* responsible for ensuring that GC can run with a small enough delay to get done with the work.
*/
void MaybeIncrementalGC(double delay);
void ShrinkingGC();
void RegisterContext(JSContext* cx);
void UnRegisterContext(JSContext* cx);
/**
* Registers an object to be freed/finalized by the ScriptRuntime. Freeing is
* guaranteed to happen after the next minor GC has completed, but might also
* happen a bit later. This is only needed in very special situations
* and you should only use it if you know exactly why you need it!
* Specify a deleter for the shared_ptr to free the void pointer correctly
* (by casting to the right type before calling delete for example).
*/
void AddDeferredFinalizationObject(const std::shared_ptr<void>& obj);
JSRuntime* m_rt;
private:
void PrepareContextsForIncrementalGC();
void GCCallbackMember();
// Workaround for: https://bugzilla.mozilla.org/show_bug.cgi?id=890243
JSContext* m_dummyContext;
std::list<JSContext*> m_Contexts;
std::vector<std::shared_ptr<void> > m_FinalizationListObjectIdCache;
static bool m_Initialized;
int m_RuntimeSize;
int m_HeapGrowthBytesGCTrigger;
int m_LastGCBytes;
double m_LastGCCheck;
static void GCCallback(JSRuntime *rt, JSGCStatus status, void *data);
static void* jshook_script(JSContext* UNUSED(cx), JSAbstractFramePtr UNUSED(fp),
bool UNUSED(isConstructing), bool before,
bool* UNUSED(ok), void* closure);
static void* jshook_function(JSContext* cx, JSAbstractFramePtr fp,
bool UNUSED(isConstructing), bool before,
bool* UNUSED(ok), void* closure);
};
#endif // INCLUDED_SCRIPTRUNTIME