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0ad/source/ps/TemplateLoader.cpp

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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TemplateLoader.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
static const wchar_t TEMPLATE_ROOT[] = L"simulation/templates/";
static const wchar_t ACTOR_ROOT[] = L"art/actors/";
static CParamNode NULL_NODE(false);
bool CTemplateLoader::LoadTemplateFile(const std::string& templateName, int depth)
{
// If this file was already loaded, we don't need to do anything
if (m_TemplateFileData.find(templateName) != m_TemplateFileData.end())
return true;
// Handle infinite loops more gracefully than running out of stack space and crashing
if (depth > 100)
{
LOGERROR("Probable infinite inheritance loop in entity template '%s'", templateName.c_str());
return false;
}
// Handle special case "actor|foo"
if (templateName.find("actor|") == 0)
{
ConstructTemplateActor(templateName.substr(6), m_TemplateFileData[templateName]);
return true;
}
// Handle special case "bar|foo"
size_t pos = templateName.find_first_of('|');
if (pos != std::string::npos)
{
std::string prefix = templateName.substr(0, pos);
std::string baseName = templateName.substr(pos+1);
if (!LoadTemplateFile(baseName, depth+1))
{
LOGERROR("Failed to load entity template '%s'", baseName.c_str());
return false;
}
VfsPath path = VfsPath(TEMPLATE_ROOT) / L"special" / L"filter" / wstring_from_utf8(prefix + ".xml");
if (!VfsFileExists(path))
{
LOGERROR("Invalid subset '%s'", prefix.c_str());
return false;
}
CXeromyces xero;
PSRETURN ok = xero.Load(g_VFS, path);
if (ok != PSRETURN_OK)
return false; // (Xeromyces already logged an error with the full filename)
m_TemplateFileData[templateName] = m_TemplateFileData[baseName];
CParamNode::LoadXML(m_TemplateFileData[templateName], xero, path.string().c_str());
return true;
}
// Normal case: templateName is an XML file:
VfsPath path = VfsPath(TEMPLATE_ROOT) / wstring_from_utf8(templateName + ".xml");
CXeromyces xero;
PSRETURN ok = xero.Load(g_VFS, path);
if (ok != PSRETURN_OK)
return false; // (Xeromyces already logged an error with the full filename)
int attr_parent = xero.GetAttributeID("parent");
CStr parentName = xero.GetRoot().GetAttributes().GetNamedItem(attr_parent);
if (!parentName.empty())
{
// To prevent needless complexity in template design, we don't allow |-separated strings as parents
if (parentName.find('|') != parentName.npos)
{
LOGERROR("Invalid parent '%s' in entity template '%s'", parentName.c_str(), templateName.c_str());
return false;
}
// Ensure the parent is loaded
if (!LoadTemplateFile(parentName, depth+1))
{
LOGERROR("Failed to load parent '%s' of entity template '%s'", parentName.c_str(), templateName.c_str());
return false;
}
CParamNode& parentData = m_TemplateFileData[parentName];
// Initialise this template with its parent
m_TemplateFileData[templateName] = parentData;
}
// Load the new file into the template data (overriding parent values)
CParamNode::LoadXML(m_TemplateFileData[templateName], xero, wstring_from_utf8(templateName).c_str());
return true;
}
static Status AddToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
// Strip the .xml extension
VfsPath pathstem = pathname.ChangeExtension(L"");
// Strip the root from the path
std::wstring name = pathstem.string().substr(ARRAY_SIZE(TEMPLATE_ROOT)-1);
// We want to ignore template_*.xml templates, since they should never be built in the editor
if (name.substr(0, 9) == L"template_")
return INFO::OK;
if (name.substr(0, 8) == L"special/")
return INFO::OK;
templates.push_back(std::string(name.begin(), name.end()));
return INFO::OK;
}
static Status AddActorToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
// Strip the root from the path
std::wstring name = pathname.string().substr(ARRAY_SIZE(ACTOR_ROOT)-1);
templates.push_back("actor|" + std::string(name.begin(), name.end()));
return INFO::OK;
}
bool CTemplateLoader::TemplateExists(const std::string& templateName) const
{
size_t pos = templateName.rfind('|');
std::string baseName(pos != std::string::npos ? templateName.substr(pos+1) : templateName);
return VfsFileExists(VfsPath(TEMPLATE_ROOT) / wstring_from_utf8(baseName + ".xml"));
}
std::vector<std::string> CTemplateLoader::FindTemplates(const std::string& path, bool includeSubdirectories, ETemplatesType templatesType) const
{
std::vector<std::string> templates;
if (templatesType != SIMULATION_TEMPLATES && templatesType != ACTOR_TEMPLATES && templatesType != ALL_TEMPLATES)
{
LOGERROR("Undefined template type (valid: all, simulation, actor)");
return templates;
}
size_t flags = includeSubdirectories ? vfs::DIR_RECURSIVE : 0;
if (templatesType == SIMULATION_TEMPLATES || templatesType == ALL_TEMPLATES)
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(TEMPLATE_ROOT) / path, AddToTemplates, (uintptr_t)&templates, L"*.xml", flags));
if (templatesType == ACTOR_TEMPLATES || templatesType == ALL_TEMPLATES)
WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(ACTOR_ROOT) / path, AddActorToTemplates, (uintptr_t)&templates, L"*.xml", flags));
return templates;
}
const CParamNode& CTemplateLoader::GetTemplateFileData(const std::string& templateName)
{
// Load the template if necessary
if (!LoadTemplateFile(templateName, 0))
{
LOGERROR("Failed to load entity template '%s'", templateName.c_str());
return NULL_NODE;
}
return m_TemplateFileData[templateName];
}
void CTemplateLoader::ConstructTemplateActor(const std::string& actorName, CParamNode& out)
{
// Copy the actor template
out = GetTemplateFileData("special/actor");
// Initialize the actor's name and make it an Atlas selectable entity.
std::wstring actorNameW = wstring_from_utf8(actorName);
std::string name = utf8_from_wstring(CParamNode::EscapeXMLString(actorNameW));
std::string xml = "<Entity>"
"<VisualActor><Actor>" + name + "</Actor><ActorOnly/></VisualActor>"
// Arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas.
"<Footprint><Circle radius='2.0'/><Height>1.0</Height></Footprint>"
"<Selectable>"
"<EditorOnly/>"
"<Overlay><Texture><MainTexture>128x128/ellipse.png</MainTexture><MainTextureMask>128x128/ellipse_mask.png</MainTextureMask></Texture></Overlay>"
"</Selectable>"
"</Entity>";
CParamNode::LoadXMLString(out, xml.c_str(), actorNameW.c_str());
}