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0ad/source/ps/GameSetup/Config.cpp

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#include "precompiled.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/CConsole.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "lib/timer.h"
#include "lib/res/sound/snd_mgr.h"
#include "lib/res/file/archive/trace.h"
#include "lib/res/file/vfs.h"
#include "lib/res/file/archive/vfs_optimizer.h"
#include "Config.h"
#define LOG_CATEGORY "config"
// (these variables are documented in the header.)
CStr g_CursorName = "test";
CStr g_ActiveProfile = "default";
bool g_NoGLS3TC = false;
bool g_NoGLAutoMipmap = false;
bool g_NoGLVBO = false;
bool g_NoGLFramebufferObject = false;
bool g_Shadows = false;
bool g_FancyWater = false;
bool g_FixedFrameTiming = false;
float g_LodBias = 0.0f;
float g_Gamma = 1.0f;
bool g_EntGraph = false;
CStr g_RenderPath = "default";
int g_xres, g_yres;
int g_bpp;
int g_freq;
bool g_VSync = false;
bool g_Quickstart = false;
CStr g_AutostartMap = "";
//----------------------------------------------------------------------------
// config and profile
//----------------------------------------------------------------------------
static void LoadProfile( const CStr& profile )
{
CStr base = CStr( "profiles/" ) + profile;
g_ConfigDB.SetConfigFile(CFG_USER, true, base + "/settings/user.cfg");
g_ConfigDB.Reload(CFG_USER);
int max_history_lines = 200;
CFG_GET_USER_VAL("console.history.size", Int, max_history_lines);
g_Console->UseHistoryFile(base+"/settings/history", max_history_lines);
}
// Fill in the globals from the config files.
static void LoadGlobals()
{
CFG_GET_SYS_VAL("profile", String, g_ActiveProfile);
// Now load the profile before trying to retrieve the values of the rest of these.
LoadProfile( g_ActiveProfile );
CFG_GET_USER_VAL("xres", Int, g_xres);
CFG_GET_USER_VAL("yres", Int, g_yres);
CFG_GET_USER_VAL("vsync", Bool, g_VSync);
CFG_GET_USER_VAL("nos3tc", Bool, g_NoGLS3TC);
CFG_GET_USER_VAL("noautomipmap", Bool, g_NoGLAutoMipmap);
CFG_GET_USER_VAL("novbo", Bool, g_NoGLVBO);
CFG_GET_USER_VAL("noframebufferobject", Bool, g_NoGLFramebufferObject);
CFG_GET_USER_VAL("shadows", Bool, g_Shadows);
CFG_GET_USER_VAL("fancywater", Bool, g_FancyWater);
CFG_GET_USER_VAL("renderpath", String, g_RenderPath);
CFG_GET_USER_VAL("lodbias", Float, g_LodBias);
float gain = -1.0f;
CFG_GET_USER_VAL("sound.mastergain", Float, gain);
if(gain > 0.0f)
WARN_ERR(snd_set_master_gain(gain));
LOG(NORMAL, LOG_CATEGORY, "g_x/yres is %dx%d", g_xres, g_yres);
LOG(NORMAL, LOG_CATEGORY, "Active profile is %s", g_ActiveProfile.c_str());
}
static void ProcessCommandLineArgs(const CmdLineArgs& args)
{
// TODO: all these options (and the ones processed elsewhere) should
// be documented somewhere for users.
if (args.Has("autostart"))
g_AutostartMap = args.Get("autostart");
if (args.Has("buildarchive"))
{
// note: VFS init is sure to have been completed by now
// (since CONFIG_Init reads from file); therefore,
// it is safe to call this from here directly.
vfs_opt_rebuild_main_archive("mods/official/official1.zip", "../logs/trace.txt");
}
// Handle "-conf=key:value" (potentially multiple times)
std::vector<CStr> conf = args.GetMultiple("conf");
for (size_t i = 0; i < conf.size(); ++i)
{
CStr name_value = conf[i];
if (name_value.Find(':') != -1)
{
CStr name = name_value.BeforeFirst(":");
CStr value = name_value.AfterFirst(":");
g_ConfigDB.CreateValue(CFG_COMMAND, name)->m_String = value;
}
}
if (args.Has("entgraph"))
g_EntGraph = true;
if (args.Has("fixedframe"))
g_FixedFrameTiming = true;
if (args.Has("g"))
{
g_Gamma = (float)atof(args.Get("g"));
if (g_Gamma == 0.0f)
g_Gamma = 1.0f;
}
if (args.Has("listfiles"))
trace_enable(true);
if (args.Has("profile"))
g_ConfigDB.CreateValue(CFG_COMMAND, "profile")->m_String = args.Get("profile");
if (args.Has("quickstart"))
g_Quickstart = true;
if (args.Has("shadows"))
g_ConfigDB.CreateValue(CFG_COMMAND, "shadows")->m_String = "true";
if (args.Has("xres"))
g_ConfigDB.CreateValue(CFG_COMMAND, "xres")->m_String = args.Get("xres");
if (args.Has("yres"))
g_ConfigDB.CreateValue(CFG_COMMAND, "yres")->m_String = args.Get("yres");
if (args.Has("vsync"))
g_ConfigDB.CreateValue(CFG_COMMAND, "vsync")->m_String = "true";
}
void CONFIG_Init(const CmdLineArgs& args)
{
TIMER("CONFIG_Init");
MICROLOG(L"init config");
new CConfigDB;
g_ConfigDB.SetConfigFile(CFG_SYSTEM, false, "config/system.cfg");
g_ConfigDB.Reload(CFG_SYSTEM); // 216ms
g_ConfigDB.SetConfigFile(CFG_MOD, true, "config/mod.cfg");
// No point in reloading mod.cfg here - we haven't mounted mods yet
ProcessCommandLineArgs(args);
// Collect information from system.cfg, the profile file,
// and any command-line overrides to fill in the globals.
LoadGlobals(); // 64ms
}