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0ad/source/scriptinterface/ScriptEngine.h

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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTENGINE
#define INCLUDED_SCRIPTENGINE
#include "ScriptTypes.h"
#include "ps/Singleton.h"
Upgrade SpiderMonkey to version 45.0.2, refs #4893. - Various build changes, in particular NSPR is not needed on Unix anymore - Add js/Initialization.h to source/scriptinterface/ScriptEngine.h - Use nullptr instead of JS::NullPtr(), see https://bugzilla.mozilla.org/show_bug.cgi?id=1164602 - Remove `JS::RuntimeOptionsRef.varObjFix`, see https://bugzilla.mozilla.org/show_bug.cgi?id=1171177 - Remove uses of `AutoIdArray`, see https://bugzilla.mozilla.org/show_bug.cgi?id=1191529 - `JS_InternUCStringN` has been renamed, see https://bugzilla.mozilla.org/show_bug.cgi?id=1178581 - `JS::Evaluate` now takes scope chains explicitly, see https://bugzilla.mozilla.org/show_bug.cgi?id=1097987 - Array functions (such as `JS_IsArrayObject`) are fallible and output to params, see https://bugzilla.mozilla.org/show_bug.cgi?id=f3d35d8 - Remove `JSCLASS_CACHED_PROTO_WIDTH` workaround in our code, see https://bugzilla.mozilla.org/show_bug.cgi?id=1236373 - Remove compile'n go (`setCompileAndGo`) and replace it by `setIsRunOnce` which will become the default in the future, see https://bugzilla.mozilla.org/show_bug.cgi?id=679939 - Mark shared memory in direct access operations (`JS_GetUint16ArrayData` and `JS_GetUint8ArrayData`), see https://bugzilla.mozilla.org/show_bug.cgi?id=1176214 - Use new `JS::ObjectOpResult`, see https://bugzilla.mozilla.org/show_bug.cgi?id=1113369 Thanks to wraitii, elexis, Krinkle and historic_bruno for contributions and comments, and to gentz, madpilot, s0600204 and Stan for testing and indirect contributions. Differential Revision: https://code.wildfiregames.com/D1510 This was SVN commit r22627.
2019-08-08 00:37:43 +02:00
#include "js/Initialization.h"
/**
* A class using the RAII (Resource Acquisition Is Initialization) idiom to manage initialization
* and shutdown of the SpiderMonkey script engine. It also keeps a count of active script contexts
* in order to validate the following constraints:
* 1. JS_Init must be called before any ScriptContexts are initialized
* 2. JS_Shutdown must be called after all ScriptContexts have been destroyed
*/
class ScriptEngine : public Singleton<ScriptEngine>
{
public:
ScriptEngine()
{
ENSURE(m_Contexts.empty() && "JS_Init must be called before any contexts are created!");
JS_Init();
}
~ScriptEngine()
{
ENSURE(m_Contexts.empty() && "All contexts must be destroyed before calling JS_ShutDown!");
JS_ShutDown();
}
void RegisterContext(const JSContext* cx) { m_Contexts.push_back(cx); }
void UnRegisterContext(const JSContext* cx) { m_Contexts.remove(cx); }
private:
std::list<const JSContext*> m_Contexts;
};
#endif // INCLUDED_SCRIPTENGINE