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forked from 0ad/0ad
0ad/source/ps/Player.cpp

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C++
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#include "precompiled.h"
#include "Player.h"
#include "Network/NetMessage.h"
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#include "Entity.h"
#include "EntityManager.h"
#include "scripting/JSCollection.h"
CPlayer::CPlayer(uint playerID):
m_PlayerID(playerID),
m_Name(CStrW(L"Player #")+CStrW(playerID)),
m_Colour(0.7f, 0.7f, 0.7f),
m_UpdateCB(0)
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{
AddReadOnlyProperty( L"id", &m_PlayerID );
AddProperty( L"controlled", (IJSObject::GetFn)&CPlayer::GetControlledEntities_JS );
AddSynchedProperty( L"name", &m_Name );
AddSynchedProperty( L"colour", &m_Colour );
}
void CPlayer::Update(CStrW name, ISynchedJSProperty *prop)
{
if (m_UpdateCB)
m_UpdateCB(name, prop->ToString(), this, m_UpdateCBData);
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}
void CPlayer::SetValue(CStrW name, CStrW value)
{
ISynchedJSProperty *prop=GetSynchedProperty(name);
if (prop)
{
prop->FromString(value);
}
}
bool CPlayer::ValidateCommand(CNetMessage *pMsg)
{
return true;
}
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static bool ControllerPredicate( CEntity* entity, void* userdata )
{
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return( entity->GetPlayer() == userdata );
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}
std::vector<HEntity>* CPlayer::GetControlledEntities()
{
return( g_EntityManager.matches( ControllerPredicate, this ) );
}
jsval CPlayer::ToString( JSContext* cx, uintN argc, jsval* argv )
{
wchar_t buffer[256];
swprintf( buffer, 256, L"[object Player: %ls]", m_Name.c_str() );
buffer[255] = 0;
utf16string str16(buffer, buffer+wcslen(buffer));
return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( cx, str16.c_str() ) ) );
}
jsval CPlayer::GetControlledEntities_JS()
{
std::vector<HEntity>* controlledSet = GetControlledEntities();
jsval vp = OBJECT_TO_JSVAL( EntityCollection::Create( *controlledSet ) );
delete( controlledSet );
return( vp );
}
void CPlayer::ScriptingInit()
{
AddMethod<jsval, &CPlayer::ToString>( "toString", 0 );
CJSObject<CPlayer>::ScriptingInit( "Player" );
}