2021-01-10 09:39:54 +01:00
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/* Copyright (C) 2021 Wildfire Games.
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2009-04-18 19:00:33 +02:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-10-31 23:00:28 +01:00
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#ifndef INCLUDED_THREADUTIL
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#define INCLUDED_THREADUTIL
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2003-11-25 03:11:06 +01:00
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2021-01-10 09:39:54 +01:00
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/**
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* Light-weight threading utilities.
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* Implemented in Threading.cpp.
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* Split from Threading because this is included (via profilers) in most files.
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*/
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namespace Threading
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2003-11-25 03:11:06 +01:00
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{
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2010-10-31 23:00:28 +01:00
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/**
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* Returns whether the current thread is the 'main' thread
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* (i.e. matches an earlier call to SetMainThread).
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*/
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bool IsMainThread();
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2003-11-25 03:11:06 +01:00
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2010-10-31 23:00:28 +01:00
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/**
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* Set the current thread as the 'main' thread.
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* (This is called during engine initialisation.)
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*/
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void SetMainThread();
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}
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#endif // INCLUDED_THREADUTIL
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