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0ad/source/renderer/Scene.cpp

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* File : Scene.cpp
* Project : graphics
* Description : This file contains default implementations and utilities
* : to be used together with the Scene interface and related
* : classes.
*
* @note This file would fit just as well into the graphics/ subdirectory.
**/
#include "precompiled.h"
#include "graphics/Model.h"
#include "renderer/Scene.h"
///////////////////////////////////////////////////////////
// Default implementation traverses the model recursively and uses
// SubmitNonRecursive for the actual work.
void SceneCollector::SubmitRecursive(CModel* model)
{
SubmitNonRecursive(model);
const std::vector<CModel::Prop>& props = model->GetProps();
for (size_t i=0;i<props.size();i++) {
SubmitRecursive(props[i].m_Model);
}
}